The broad scope of the tutorials contained in this section range from foundational understanding of the software tools all the way to the professional application of these tools and concepts used by artists working in the film and game industries.Entertainment Design The Gnomon Workshop is widely regarded as the global leader in training tutorials for the designer working in the entertainment industry.With tutorials ranging from foundational drawing and design concepts to process tutorials from some of the top concept and character designers in the world, there is surely something here to inspire.Tattooing As the tattoo industry has seen an explosion in popularity over the last few years, the need training in this field has also grown.
Draw By Scott Robertson Professional Application OfThe tutorials range from absolute beginner level to advanced color and blending techniques used by some of the worlds best. Software The Gnomon Workshop offers professional training on most of the software applications used in todays digital pipelines. There are foundational titles to introduce users to the software and tools, as well as advanced production titles that discuss application tools and processes vital to the production of digital assets and media. Digital Production Entertainment Design Software Tattooing 3d printing Character animation Character design Character rigging Cinematography Compositing Creature design Digital sculpting Digital sets Effects animation Environment design Game engines High dynamic range images Lighting rendering Look development Matchmoving Matte painting Modeling Painting Photogrammetry Pre viz Scripting Sculpting Texturing shading Uv layout Visual effects Anatomy Character design Color theory Comic book art Creature design Drawing Environment design Mold making Painting Perspective Prop design Sculpting Storyboarding Vehicle design Zoology 3d coat 3ds max After effects Arnold Blender Bodypaint 3d Boujou Cityengine Clarisse Corel painter Davinci resolve Daz3d Fusion Global mapper Google earth Google sketchup Headus Houdini Keyshot Lightroom Lightwave Mari Marmoset toolbag Marvelous designer Maxwell render Maya Mental ray Meshmixer Mixamo Modo Moi 3d Mudbox Natron Nuke Octane render Oculus medium Onyx Ptgui Photoshop Premiere Quicktime Quixel ddo Reality capture Recap Redshift Shake Simplify 3d Sketchbook pro Speedtree Substance designer Substance painter Syntheyes Terragen Topogun Unity Unreal V-ray World machine Xsi Yeti Zbrush Massive Xnormal Tattooing Browse by Instructor Professional Training for Artists The Gnomon Workshop seeks out the most highly-regarded traditional and digital artists and technicians currently working in the entertainment and design industries. Our instructors have shared their practices working at such top studios as Pixar, ILM, Blizzard, and many more. Instructor Galleries Instructor Interviews A - C D - H I - L M - P Q - T U - X Y - Z Gino Acevedo Alex Alvarez Christian Alzmann Sarah Arduini Van Arno Shahin Badiei Rick Baker Alessandro Baldasseroni Christopher Barischoff Wayne Barlowe Tom Baxa Aaron Beck Harald Belker Joe Benitez Eddie Bennun Babak Bina Pascal Blanch Neil Blevins Kevin Bolivar Link Bossman Jack Bosson Robby Branham Toni Bratincevic Crystal Bretz Shiflett Brothers John Brown Bill Buckley Matthias Buehler Vitaly Bulgarov Rey Bustos Alessandro Cangelosi Jessica Canter Joe Capobianco Luis Carrasco Robert Chapman Charles Chorein Ryan Church John Clark James Clyne Robert Coddington Dylan Cole April Connors Jeremy Cook Alexander Corll Francesco Corvino Cameron Scott Davis Dean Deakyne Mark Dedecker Stephen Delalla Maxime Deleris Christophe Desse Hossein Diba Tim Dobbert Thierry Doizon Dave Dorman Olivier Dubard Scott Easley Ben Erdt Gennaro Esposito Krystal Sae Eua Devon Fay Aaron Fernandes David Finch Steve Firchow Jesse Flores Johnny Fraser-Allen Tor Frick Wendy Froud Garrett Fry Marc Gabbana Fred Gago Victor Javier Garza Reza Ghobadinic Carl Grace Rafael Grassetti Jeremy Griffith Jason Michael Hall Mike Harris James Hawkins Ryan Hawkins Josh Herman Nick Hiatt Rick Hilgner Darin Hilton Phil Holland Wayne Hollingsworth Justin Holt Charles Hu Carlos Huante Nikko Hurtado Alex Jaeger Rohit Jain Tim Jones Ian Joyner Cesar Dacol Jr. Scott attended Art Center College of Design where he graduated with honors with a B.S. Transportation Design in April 1990. The day after graduation, Scott opened a product design consulting firm in San Francisco with friend Neville Page. While there clients included Kestrel, Giro Sport Design, Nissan, Volvo, and Yamaha. Draw By Scott Robertson Trial Design AtIn 1995 Scott relocated to Vevey, Switzerland to teach drawing and industrial design at Art Center, Europe until the middle of 1996. Since returning from Europe, Scotts clients have included BMW subsidiary Design-worksUSA, Raleigh Bicycles, Mattel Toys, Patagonia, Minority Report feature film, Nike, Rock Shox, Universal Studios, Angel Studios and Fiat, to name a few. Today he continues to teach drawing at Art Center College of Design. Recently, Scott launched Design Studio Press, a publishing company dedicated to inspiring and educational art books and DVDs. Scotts innovative designs bridge the gap between todays fiction and tomorrows science. ![]() Draw By Scott Robertson Movie World ShowLatest News in Around the CG World Community for entertainment artists Check out the Latest Show Artists from the game and movie world show off their work.
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