- #Rfactor 2 mods sho up as pictures mod#
- #Rfactor 2 mods sho up as pictures mods#
- #Rfactor 2 mods sho up as pictures software#
Polycount is around 60 000 Triangles with Tyres etc. This car was done in 3ds max (with maya tuning).
#Rfactor 2 mods sho up as pictures mod#
Im off to set up a one hour race with the Virtua LM mod in a mixed field, a mod ive never had the chance to race online, and now I can race the A.I. Now we're doing reviews and decide whether to remodel the cars from scratch or trying to fix the mistakes.Īs first car out of 24 in total, I'll present a scratch made car, the Ferrari 412T1, made by erale (with some finetuning from my side). I'd love to post the file up into the plugins section for rFactor downloads here but im not sure about the rules of posting other peoples mods. After comparing the pictures with the old models from 2003 we saw, the shapes are not only outdated in terms of quality and polycount, they also suffer massive proportion mistakes. We first collected over 5 GB of pictures, yearbooks, drawings and technical illustrations. Then, the mod was completly lost because F1 2006, maybe the most complex mod for rFactor1, took a lot of ressources.Īfter the final release of F1 2006, we started again with F1 1994. All cars were made, but just some of them were brought ingame because our priorities were set to other formula one seasons back at that time. This project was originally started in 2003/2004. If more cars like the Toyota Celica GTO IMSA are released, we likely have a bright future ahead of us for rFactor 2.
#Rfactor 2 mods sho up as pictures mods#
In 2006, CTDP switched to rFactor and continued developing for this plattform. Now that rFactor 2 is becoming a more stable sim racing platform, we are starting to see more and more mods in development. All of those were released for F1Challenge. 2003 came the first complete season update, followed by seasons 2004, 19.
For two years we released mainly small addons, 2002 work on an 1995 mod began which was release for F1-2002. Timestamps:00:00 Introduction 01:47 Getting started.02:57 Installing cars and tracks06:20 Graphics settings08:56 Control options16:05 Setting up Single Pla. More recently we moved to rFactor as a new platform for releases.ĬTDP was offically founded on May 1st 2001. Starting with EA's F1-Games, we released several full-season mods for F1Challenge.
#Rfactor 2 mods sho up as pictures software#
Rfactor was never designed for 3 monitors but once you change the resolution with your video card software it will automatically show up in rfconfig in rfactor and you can change it there to drive using 3 monitors. I changed the resolution to 5760×1080 and spanned for surround. This is just a hobby of our members and they work on their projects in their spare time and they have a real life as well as you.ĬTDP work is strictly non-profit oriented and non-commercial. I run 3 monitors with rfactor and wanted to share how I did this. We are an independant modding-group for racing mods, mostly Formula One. In fact, this is turned off by default for obvious performance reasons. However, this doesnt mean that an object will cast a shadow on other objects. First of all, let me introduce our Group CTDP.ĬTDP is the short form for Cars & Tracks Development Project. RFACTOR 2 TRACK TECHNOLOGY SHADOWS Casting shadows By design, all objects in rFactor 2 are self-shadowing.